Viking: Battle for asgard

For the past 7 years, at least in my opinion, SEGA has been in a massive slump. Since their last ill-fated console attempt fell apart prematurely, with the Dreamcast, they moved onto third-party game development, and the quality of their titles has taken an unfortunate plunge into the basement of mediocrity, or worse. Although they haven’t released many titles of note, in recent years, that hasn’t stopped them from trying. SEGA’s latest attempt, a brutal hack’n’slash action-er, takes place in the mythological world of Norse gods and goddesses, with Viking: Battle for Asgard. Does Viking escape from that aforementioned basement, or does it dwell in the cellar with many of the others? Let’s find out, shall we.


The game’s protagonist comes in the form of the young Viking warrior, Skarin (pronounced Scarr-Inn.) Somehow, he has an inexplicable connection with the gods, and has been called upon by the Goddess Freya to help take down her rival, the Queen of the Underworld, Hel. Beyond that, the narrative only exists to drive the game forward, from island to island, and battle to battle. Viking’s lackluster, anemic story is merely a set-piece. Even the developers put little stock in the game’s tale, as they adorn every cut-scene with a very noticeable on-screen icon, prompting you to skip it by pressing the A button.



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